

If all jams are on one target you may successfully jam the target with one jam and be happy, or you may successfully jam the same target with two jammers and wonder if things could be better.

But the voice of your EWAR FC echoes in your mind "Spread the jams". So far the examples have been about focusing all jams on a single target. In that case, the probability to successfully jam one enemy Augoror would have been
NEAR2 EVE ONLINE RADAR IN THE SYSTEM I AM NOT FULL
On the other hand, if you had had a crystal ball with you when you fit your ship you could have fitted a full rack of four radar jammers. If there are any ships with vulnerable sensors (Caldari ships in this case) on field then it may be better to jam them even if they weren't as important jamming targets. The gravimetric jammers are not helping much against Augorors. The two gravimetric jammers are less useful against Augorors but you still decide to put them on the same Augoror. With two radar jammers on same Augoror the jam chance isĢ9% chance to jam, 69% chance to do nothing. Lets put rest of the jammers to work too. With single radar jammer on an augoror the chance of successful jam isġ6% chance of jamming the target, 84% chance of doing nothing. You end up against Augorors with 54,2 sensor strength. The radar jammer works best against the Amarr logi ships (Augoror/Guardian) while the gravimetric is best against Caldari logi ships (Osprey/Basilisk). Your FC has instructed you to jam the enemy logi, whatever they may bring. your griffin also has two radar jammers with same strength but for radar. You are piloting a Griffin with a set of two racial gravimetric racial jammers on your griffin each giving you 8,39 jamming strength against gravimetric and 2,80 against other sensor types. The circle will slowly disappear as the jam ticks down. Hovering over this will tell you how long until the jam ends. When you have successfully jammed your target, you will see a gray circle surrounding the jammer that acquired the jam (shown below the locked ship). If you can remember these colour match ups then you will remember exactly which module to activate on a ship you are targeting. Minmatar - Ladar (red-coloured jammers).Gallente - Magnetometric (green-coloured jammers).Caldari - Gravimetric (blue-coloured jammers).Amarr - Radar (yellow-coloured jammers).Remember that each race's ships all have the same colour background in the portrait image you see when you have them targeted. The race-specific modules are not named in a way that makes it obvious what race of ships they're effective against.

At is 90 km away (50 km + 40 km) you will now have 10% chance to jam (50% of 20%).At 60 km (50 km + 10 km) you will now have 17% chance to jam (84% of 20%).If your target is 50 km away you will have the full 20% chance to jam.When your target is within optimal range you have a 20% chance to jam them per cycle of your modules. Let's assume your ECM module has a 50 km range and a 40km falloff. Going slightly beyond your optimal is not a problem but the effectiveness of ECM will degrade more rapidly as you go further away as seen in the table below.Īs seen in the table above at range of optimal + 0.4×falloff the jammers are still 90% effective so going slightly beyond optimal is not a big problem. Your chance to jam a target is based on this equation:

This makes it possible to scale up ECM without limit. The jam strength of your ECM is compared to the sensor strength of your target and the jamming is applied based on probability.Įach individual ECM module is applied separately and there are no stacking penalties. Every ship in the game has a base sensor strength and this sensor is always of a certain type (gravimetric, ladar, radar, magenetometric).
